This is part of the 5e System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. It is our intent to work within this license in good faith.Components: V, S, M (air, a pebble, ash, and water inside a gold-inlaid vial worth at least 400 gp) If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Elemental Spirit stat block. When you cast the spell, choose an element: Air, Earth, Fire, or Water. The creature resembles a bipedal form wreathed in the chosen element, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends. The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.Īt Higher Levels. Senses: darkvision 60 ft., passive Perception 10 (Water only)ĭamage Resistances: acid (Water only) lightning and thunder (Air only) piercing and slashing (Earth only)ĭamage Immunities: poison fire (Fire only)Ĭondition Immunities: exhaustion, frightened, paralyzed, petrified, petrified, poisoned, unconscious Hit Points: 50 + 10 for each spell level above 4th Druid, Ranger, Wizard Elemental SpiritĪrmor Class: 11 + the level of the spell (natural armor) When you cast this spell using a spell slot of 5th level or higher, use the higher level wherever the spell’s level appears in the stat block. Languages: Primordial, understands the languages you speakĪmorphous Form (Air, Fire, and Water Only).
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